In early 2008, Daniel was contacted by director Joe Kosinski to work on his upcoming feature film project, the then unannounced sequel to the 1982 cult movie TRON.
Daniel had never worked on a feature film before. After all necessary permits to work in the US were organized by Disney, and after the Art Director’s Guild approved his necessary membership, he immediately relocated from Berlin, Germany, to Los Angeles, where he joined the design team under guidance of both the director, and the production designer Darren Gilford. The team – a mix of leading designers with backgrounds in creature design, fashion design, architecture, set design and transportation design – worked for over 2 years on a look that later would make Tron:Legacy an icon in the sci-fi movie universe.
Daniel was tasked with over 10 different vehicles, and would apply his experience in automotive design to the process.
The Hero Light Cycle was already conceptualized by the time Daniel joined the group, which gave him a defined starting point to proportioning and surfacing this beloved vehicle. The Light Runner and Light Jets were designed by Daniel from a blank canvas, and saw his involvement up to the final set builds which were used in the film. The classic Light Cycle, originally created by industrial design authority Syd Mead in the 80s, was updated by Simon to match the film’s contemporary language.
Daniel appears briefly in the film in the End of Line Club scene.